New Eye Camera For The PS3?
I’m pretty sure that if you’re reading this, then you’ve seen the E3 demonstration for the motion controls that Sony has planned for the PS3. When I watched the demo, I noticed a couple of things in such a short amount of time which led me to believe that Sony had a new Eye Cam in the works to work with the motion controls.
For one, the response and movement recognition showed little to no lag which contradicts the Eye Camera that I currently know of. Another thing I noticed is that the people using the motion controls appeared to have little to no experience with the device at all. Since the Eye Camera launched, people have complained about the lag and the responsiveness of the camera. It would only make sense for Sony to try and upgrade this technology that they had planned to work with their latest motion control technology.
Sony could use this as a chance to bundle the motion controls and the Eye Camera with the PS3 at a $299 price point by this time next year which would hold tremendous value – especially if they added a game that supports these controls. What a way to bowl over the casual market than to offer a Slim PS3 with 160GB (or more), two motion controllers, an Eye Cam and a DS3 controller, wouldn’t you say?
Now you’re probably saying (cliche) “But Don, who are your sources? Aren’t you just some random blogger?” Not exactly, for one I went to Sears today and noticed they had the PS3 Eye Cam for 14.97 on clearance along with the Eye of Judgement bundle for 9.97. How that pricing makes sense I will never know, but that’s besides the point. The thing we should be asking is “Why is sears phasing out the PS3 Eye cam along with a bundle that supports it?The logic here is that there will be an improved Eye Cam that will support the new motion controls that Sony has planned for the PS3. When the Eye Cam was created, Sony didn’t have these motion controls planned yet, so it wasn’t built to support it at the time, not to mention the fact that creating a device that has to work in response to another such as the motion controls going with the Eye Cam is tricky. Why not just create a whole new Eye Cam set up to respond with the motion controls entirely?